

Important note about skinning: If possible, use water-tight geometry for best auto-skinning results. Check the product documentation and the youtube channel for more informations.īuilt for performances, allowing fast animation playback.Ĭharacter examples: Mike (free), Anna, Kevin, Nina and Alex Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog.).īased on a non-destructive workflow, the final rig remains easily editable anytime after its generation. Want to try first? Download Mike, free character rig here.įor humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. First developed as my own in-house rigging tool, i've released it a few years ago and it expanded quickly thanks to great support from the community! It will work for both Blueprints and C++ versions of these templates.Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx/Gltf export, with presets for Unity, Unreal Engine, Godot. If your project is based on one of the following templates, you can use this more general setup.

Delete the ThirdPersonCharacter that is already in the scene and then click the Play button in the Toolbar to test it out.

In this example, we selected the Mixamo_Maw character.Ĭlick on the Compile button to compile the Blueprint, then save your Blueprint. Select the a character from the Mixamo Animation Pack. In the Content Browser, navigate to Game/ThirdPersonBP/Blueprints.ĭouble-click on the ThirdPersonGameMode GameMode Blueprint to open it.Īfter selecting the Class Defaults button in the Blueprint Editor, expand the Default Pawn Class dropdown. If you are using an anim pack from a different version than your project, you will need to select the "Show All Projects" checkbox and then select correct version before being able to add the asset pack
